
Frostys Virpio
KarmaFleet Goonswarm Federation
2525
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Posted - 2016.01.27 17:40:01 -
[2] - Quote
Stitch Kaneland wrote:Kagura Nikon wrote:Trinkets friend wrote:I think this is overall a good change for HICs.
The current meta of HICs runs like this: hisec = gate camping instalock HICs (basically it's just marmites, etc) lowsec = gate camping instalock HICs, infinipoint HICs for capturing supers with logon traps nullsec = bubble HICs occasionally (but rarely), infinipoint HICs occasionally wormhole = camping hisec holes in solo HICs, occasional ganking with bubbles, bubble interdiction in fleet fights
For hisec, the ability to turn off MWDs and MJDs will adversely empower the instalock HICs to capture the only ships capable of escaping them at the moment (MJD fit DST's). Overall, not too bad; the DST could have also been caught by a 3-point scram fit Keres or similar. So a few more people will lose DST's.
The ability to turn off MWD's at 25km isn't too OP considering the presence of Garmurs, Keres, and the new Navy maulus coming.
For lowsec, the ability for a HIC to fit a 25km scram is actually going to see utilisation possibilities increase quite a lot. HICs will become good for tackling kiters, especially considering they will be very tough to kill. I'd expect to see utilisation rates increase markedly.
For nullsec, too, the ability of HICs to deal with MWDing foes will broaden their appeal. Right now they are too slow to be effective long-point ships, and can't stop MJDs with their bubble. This restricts them, really, to gate camping interdiction, which is fine but a lot of foes still MWD and MJD away. Infinipoint scramming will at least allow dual-bubble fits to stop a gang and keep one of them on field. Unlike other long-scram tackle, the tank of HICs will become valuable, unlike a navy maulus or Garmur.
For wormholes, the HIC will become very useful for stopping rolling BS which can often MJD off a hole. The 25km scram is also going to be quite useful for frig hole HICs, especially the Onyx in C13's, which will be able to bubble up through a hole and then have an effective tackle option.
Five stars, would tiercide again! THe Shutdown MWD with HIC script basically shuts down the whole concept of minmatar way of fight. I know ccp is tryign to destroy racial differences for years, but damm.. make all ships same for once then. Using speed was the ONLY way to use pilot skil in this game, everythign else is FITTING skill/money and Social skill. PIloting skill was completely limited to speed ships. Now they are dead. Well not all.. true but the ones that are not dead are the.. wtf? the CALDARI ones? because they can fight outside HIC range. While minmatar tha was suppsoed to be the speedy race simply cannot ( do nto even try to tell me a vaga can be effective at 40 km) That change is stupid because it is not a tune on the game it is a massive carpet bombing over innocent ships to hit a few offending ships. And the worse.. it does not kill the offendign ships.. the ONLY ships that are really kileld are the innocent ones. Also it removes even more the ONLY good thing battleships had on their sides. Seriously< i usually try to be respectful to CCP employees, but this is among the most idiotic ideas ever attempted without even havign a clear view of the side effects. I agree to with what you said to an extent. Maybe your neck of the woods has more HIC's than mine, but i've been pleasantly surprised by the low number of HIC's roaming around. So this is not as big as an issue as anticipated. However, 6 months later, things might be very different. Few things i don't like about HIC scram is that a pimp fit, linked arazu/lach/keres cannot even get close to the scram range of the HIC. I find it a bit silly, that a HIC has more scram range than a ship dedicated to long scrams/points. Now, what i'm expecting to hear is "But HIC's are the perfect counter for command destroyers! It makes sense with the new CD's". No. A destroyer sized ship should never have been given the capability to jump itself AND ships around it. In what world do smaller ships have the capacity to launch not only themselves, but ships around them, but large ships can only jump themselves? It makes no damn sense. So once again, big ships take one in the chin for **** that small ships are screwing up. I can't stress this enough, CCP please stop introducing small ships that do things larger ships can do and then introducing mechanics to counter small ships that completely remove larger ship gameplay. I didn't spend months training up BS and BC skills for all the races just so you can dumpster those because you wanted more small gimmicky bulls---. Anyway, i'd be fine if HIC scrams only shut off MWD's, but not MJD's. Or at least not large ship MJD's. But thats just my opinion... Its not like BS or BC's are rampaging across new eden. Or people are out with pitchforks against drakes.
The real issue is that we are stuck with the jump field generators in game now. It's definitely not getting removed... |